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a. DT Curriculum Overview

Design & Technology at Aston Rowant enables pupils to explore, design, create and evaluate products with real purpose. Using the Kapow Mixed-Age Curriculum, our learning is sequenced, progressive and ambitious for every pupil.

Long-Term Plan (Kapow Mixed-Age)

EYFS

  • Exploring materials
  • Constructing with a purpose
  • Developing simple joining techniques
  • Exploring food preparation
  • Talking about choices and outcomes

KS1 (Years 1–2, Mixed Age)

Autumn: Structures – Freestanding Structures

Spring: Mechanisms – Sliders & Levers

Summer: Food Technology – Preparing Fruit & Healthy Snacks

 

Lower KS2 (Years 3–4, Mixed Age)

Autumn: Structures – Shell Structures

Spring: Mechanisms – Levers & Linkages / Wheels & Axles

Summer: Textiles – Joining Fabric / Food – Healthy & Varied Diet

 

Upper KS2 (Years 5–6, Mixed Age)

Autumn: Electrical Systems – Simple Circuits & Switches

Spring: Structures – Frame Structures / Mechanical Systems – Cams

Summer: Textiles – Combining Fabrics / Food – Celebrating Culture & Seasonality

 

Young Enterprise (Whole School)

Throughout the year, all classes take part in age-appropriate enterprise projects, including:

  • Designing products for local events
  • Costing and budgeting
  • Marketing and promotion
  • Selling and evaluating profit
  • Understanding sustainable business practices
Progression Grid (Overview)

Area of Learning 

KS1 

Lower KS2 

Upper KS2 

Design 

Draw simple plans; choose materials 

Research users; annotated sketches; prototypes 

Detailed designs; diagrams; CAD (if appropriate) 

Make 

Cut safely; simple joins; basic tools 

Accurate measuring; wider range of tools; combining materials 

Precision work; complex components; applying technical knowledge 

Evaluate 

Compare simple products; say what worked 

Evaluate against design criteria; consider function 

Critically evaluate; consider sustainability, user needs and cost 

Structures 

Freestanding structures 

Strengthening, stiffening, reinforcing 

Frame structures; structural integrity 

Mechanisms 

Sliders & levers 

Wheels, axles, linkages 

Cams, pulleys, gears 

Textiles 

Template + simple joining 

Stitching techniques; patterns 

Combining fabrics; durable and functional designs 

Electrical Systems 

N/A 

Simple circuits 

Circuit components, switches; incorporating into products 

Food Technology 

Chop, peel, healthy choices 

Recipes, nutrition, hygiene 

Cultural foods, seasonal produce, savoury meals 

Enterprise 

Simple selling experience 

Budgeting, market research 

Pricing strategy, branding, profit calculations 

Overview of Kapow Units by Mixed-Age Class

Squirrel Class (Year 1–2)

  • Exploring materials
  • Sliders & levers
  • Freestanding structures
  • Healthy snacks

Fox Class (Years 3–4)

  • Shell structures
  • Levers & linkages
  • Wheels & axles
  • Textiles (Joining fabric)
  • Healthy & varied diet

Owl Class (Years 5–6)

  • Electrical systems (circuits & switches)
  • Frame structures
  • Mechanical systems (cams)
  • Textiles (combining fabric shapes)
  • Seasonal & cultural food
Key Vocabulary by Stage

EYFS - Join, build, cut, fold, roll, stick, soft, hard, strong, weak, smooth, rough, healthy, recipe, tools

KS1 - Design, plan, evaluate, template, structure, mechanism, slider, lever, axle, wheel, ingredients, hygiene, chop

Lower KS2 - Prototype, user, purpose, function, stiffen, reinforce, linkage, pivot, pattern, running stitch, component, circuit

Upper KS2 - Criteria, innovate, refine, frame structure, cam, pulley, gear, switch, conductivity, seasonal, sustainable, budget, profit

Essential Knowledge & Skills

Designing

  • Identify user needs
  • Develop clear design criteria
  • Use annotated sketches, diagrams and prototypes
  • Consider sustainability and purpose in design

Making

  • Select tools for specific tasks
  • Measure, shape, cut and join materials accurately
  • Work safely and responsibly
  • Combine materials and components appropriately

Evaluating

  • Reflect on successes and improvements
  • Critically compare against design criteria
  • Consider functionality, user satisfaction, durability and aesthetics

Technical Knowledge

  • Understand structures and stability
  • Explore and apply mechanisms
  • Build circuits and incorporate electrical components
  • Develop textile skills, joining methods and fabric manipulation
  • Understand nutrition, food groups and safe food handling

Enterprise Skills

  • Identify a market need
  • Cost resources and materials
  • Create a brand and marketing approach
  • Understand pricing, revenue and profit
  • Work collaboratively to design, manufacture and sell products