a. DT Curriculum Overview
Design and Technology at Aston Rowant is a practical, purposeful subject that enables pupils to apply creativity, knowledge and skills to real‑life problems. The curriculum is designed to be ambitious, inclusive and carefully sequenced, ensuring pupils develop technical understanding alongside problem‑solving and critical thinking. Through engaging lessons and hands‑on projects, pupils learn how products are designed, made and evaluated, gaining insight into the designed and manufactured world. Design and Technology plays a vital role in preparing pupils for future learning by fostering independence, resilience, collaboration and an understanding of how innovation can improve lives.
Long-Term Plan (Kapow Mixed-Age)
EYFS
- Exploring materials
- Constructing with a purpose
- Developing simple joining techniques
- Exploring food preparation
- Talking about choices and outcomes
KS1 (Years 1–2, Mixed Age)
Autumn: Structures – Freestanding Structures
Spring: Mechanisms – Sliders & Levers
Summer: Food Technology – Preparing Fruit & Healthy Snacks
Lower KS2 (Years 3–4, Mixed Age)
Autumn: Structures – Shell Structures
Spring: Mechanisms – Levers & Linkages / Wheels & Axles
Summer: Textiles – Joining Fabric / Food – Healthy & Varied Diet
Upper KS2 (Years 5–6, Mixed Age)
Autumn: Electrical Systems – Simple Circuits & Switches
Spring: Structures – Frame Structures / Mechanical Systems – Cams
Summer: Textiles – Combining Fabrics / Food – Celebrating Culture & Seasonality
Young Enterprise (Whole School)
Throughout the year, all classes take part in age-appropriate enterprise projects, including:
- Designing products for local events
- Costing and budgeting
- Marketing and promotion
- Selling and evaluating profit
- Understanding sustainable business practices
Progression Grid (Overview)
|
Area of Learning |
KS1 |
Lower KS2 |
Upper KS2 |
|
Design |
Draw simple plans; choose materials |
Research users; annotated sketches; prototypes |
Detailed designs; diagrams; CAD (if appropriate) |
|
Make |
Cut safely; simple joins; basic tools |
Accurate measuring; wider range of tools; combining materials |
Precision work; complex components; applying technical knowledge |
|
Evaluate |
Compare simple products; say what worked |
Evaluate against design criteria; consider function |
Critically evaluate; consider sustainability, user needs and cost |
|
Structures |
Freestanding structures |
Strengthening, stiffening, reinforcing |
Frame structures; structural integrity |
|
Mechanisms |
Sliders & levers |
Wheels, axles, linkages |
Cams, pulleys, gears |
|
Textiles |
Template + simple joining |
Stitching techniques; patterns |
Combining fabrics; durable and functional designs |
|
Electrical Systems |
N/A |
Simple circuits |
Circuit components, switches; incorporating into products |
|
Food Technology |
Chop, peel, healthy choices |
Recipes, nutrition, hygiene |
Cultural foods, seasonal produce, savoury meals |
|
Enterprise |
Simple selling experience |
Budgeting, market research |
Pricing strategy, branding, profit calculations |
Overview of Kapow Units by Mixed-Age Class
Squirrel Class (Year 1–2)
- Exploring materials
- Sliders & levers
- Freestanding structures
- Healthy snacks
Fox Class (Years 3–4)
- Shell structures
- Levers & linkages
- Wheels & axles
- Textiles (Joining fabric)
- Healthy & varied diet
Owl Class (Years 5–6)
- Electrical systems (circuits & switches)
- Frame structures
- Mechanical systems (cams)
- Textiles (combining fabric shapes)
- Seasonal & cultural food
Key Vocabulary by Stage
EYFS - Join, build, cut, fold, roll, stick, soft, hard, strong, weak, smooth, rough, healthy, recipe, tools
KS1 - Design, plan, evaluate, template, structure, mechanism, slider, lever, axle, wheel, ingredients, hygiene, chop
Lower KS2 - Prototype, user, purpose, function, stiffen, reinforce, linkage, pivot, pattern, running stitch, component, circuit
Upper KS2 - Criteria, innovate, refine, frame structure, cam, pulley, gear, switch, conductivity, seasonal, sustainable, budget, profit
Essential Knowledge & Skills
Designing
- Identify user needs
- Develop clear design criteria
- Use annotated sketches, diagrams and prototypes
- Consider sustainability and purpose in design
Making
- Select tools for specific tasks
- Measure, shape, cut and join materials accurately
- Work safely and responsibly
- Combine materials and components appropriately
Evaluating
- Reflect on successes and improvements
- Critically compare against design criteria
- Consider functionality, user satisfaction, durability and aesthetics
Technical Knowledge
- Understand structures and stability
- Explore and apply mechanisms
- Build circuits and incorporate electrical components
- Develop textile skills, joining methods and fabric manipulation
- Understand nutrition, food groups and safe food handling
Enterprise Skills
- Identify a market need
- Cost resources and materials
- Create a brand and marketing approach
- Understand pricing, revenue and profit
- Work collaboratively to design, manufacture and sell products